Nintendo’s Post-Odyssey Roadmap is a Big Question Mark

It’s been about a year since Nintendo showed the first tantalizing glimpses of the Nintendo Switch. When the system’s first trailer arrived on October 20, 2016, it turned out the rumors were true: Nintendo’s next system would be a hybrid console that would seamlessly “switch” (snap!) between home and portable play. And it looked awesome! Many diehard and lapsed Nintendo fans alike were immediately intrigued by the new system on the basis of its innately appealing foundational features.

At that time, Nintendo laid down its cards decisively in regards to not only its hardware plans, but also its software lineup, showcasing everything from the loooong-anticipated Legend of Zelda: Breath of the Wild to then-untitled new Mario Kart, Splatoon, and Mario titles. There were promising third-party teasers shown, as well, including Skyrim.

A few excruciating months later, in January, Nintendo finally did a (relatively) deep dive on the system in a presentation live from Japan. Along with the unveiling of 1-2-Switch, ARMS, and Xenoblade Chronicles 2, the company showed off Mario Kart 8 Deluxe and Splatoon 2.

Yet, from a first-party software standpoint, their tentpoles at that presentation were, fittingly, shiny new Zelda and Mario games. Breath of the Wild was trotted out yet again, years after its original announcement, and shown off in spectacular fashion with a beautiful, tear-inducing story trailer and a release date so painfully close that it had to finally be real: Switch launch day March 3, a mere month and a half away.

Yet it was Super Mario Odyssey that was even more surprising. The game was revealed in full for the first time ever, looking quite far along in development and slated for release by Holiday 2017.

Nintendo Switch was finally coming, Zelda was arriving right alongside it, and the next legit Mario game would be out half a year later? The new Nintendo system, the new Zelda, and the new Mario all coming during launch year. That’s never happened. It was almost too good to be true, too utopian to believe.

But it was true. Now we sit just days away from the release of Super Mario Odyssey. And we know now that, yes, despite the inevitable skepticism of Nintendo cynics, the Switch is awesome. It works as intended, is sleek and modern in all the right ways, innovatively solves a significant problem of modern gaming by giving players more versatility in their play experiences, and has thus far been quite successful. Meanwhile, the long wait fans endured for Breath of the Wild turned out to also be well worth it, as the game has been hailed as one of the greatest of all time while breathing (yes, I’m going there) new life into not just the Zelda series, but open-world games in general–heck, GAMES in general.

I fully expect Odyssey to achieve a level of quality rivaling Breath of the Wild. Maybe better, maybe worse, but close either way. With these two sitting as the most extravagant jewels in the Switch’s first-year crown alongside other quality gems like Splatoon 2, ARMS, Mario Kart 8 Deluxe, and the like, it’s no wonder many are asking if this is Nintendo’s greatest year ever.

But what I’m thinking about, with a mix of trepidation and general childlike wonder, is… What is Nintendo’s next move? What is its plan for year 2? Once Odyssey is out, both Zelda and Mario will have already been represented for this generation. Typically these company-defining franchises are more spaced out in a Nintendo console’s lifecycle, and a proper follow-up to either of these will likely take years even if we get one on the Switch.

But, more importantly, from Switch’s very first appearance we’ve known about its most anticipated titles and seen them in action. And we’ve known when we would be playing them since the January presentation. We’ve had a roadmap with clearly-defined landmarks. Once Odyssey arrives, we will be in the dark for the first time in Switch’s lifespan regarding the next true heavy-hitter coming to the system (apologies to Xenoblade Chronicles 2, which even its most ardent fans must agree is a fairly niche title).

Metroid Prime 4 has been announced, but it hasn’t been shown off or discussed in depth. Many speculate that it won’t arrive next year, which is partially due to Nintendo’s rather spartan approach to its E3 reveal: a mere logo with no gameplay, story trailer, or substantive info. We also know new Fire Emblem, Yoshi, and Kirby games are on the way, with the latter two having been shown off in some detail. And then there’s Pokemon, which occupies much the same space as Metroid Prime 4, having been announced offhandedly by the Pokemon Company’s president at E3 as a “one more thing” kind of deal. He even noted that it could be well over a year away.

In any case, once Odyssey is out, Nintendo can’t take too much time in establishing a new roadmap for the Switch’s future. I think the clarity of their messaging in regards to their 2017 lineup was one key to the Switch’s launch success, and I’m excited to see what they highlight in a substantive way as the next landmark titles on the console’s journey through 2018. Nintendo has a near-endless supply of ways to surprise and delight. I, like many Nintendo fans, look forward to seeing what their next moves will be, and I think it’s in the best interest of both the company and its fans to avoid keeping us in the dark for very long.

Until then, I hear there are a lot of Moons in Odyssey…